Feeling factory. Kolin, Czechia, 2019

Feeling factory. Kolin, Czechia, 2019

What was it about?

Training course “Feeling factory” was implemented in Kolin, Czechia on 30 November – 8 December 2019. The project was hosted by CEFIG with trainers’ team coming from Logos and AFR and funded by Czech National Agency.

We had 24 youth workers from 8 countries on 7 days long training course. Our aim was to raise awareness about such human rights issues as domestic violence, xenophobia and discrimination through making escape rooms, as well as understanding how to use escape rooms as a learning tool in order to create various activities at local communities.

Following objectives were set for the project:

  • Develop higher awareness of human rights topic in Europe
  • Provide participants with a specific educational tool – Escape Rooms
  • To tackle specific issues in our communities
  • To share the results of the project in local communities
  • Foster an idea of innovative methods in education to attract youth

How did it go?

This was the first time the project on escape rooms was implemented by Logos team in Czechia. The training course was delivered by trainers Emir Shevkiiev and Marko Boyko and junior trainer Anaïs Belliard and it was organised by the team of CEFIG.

At the project, we had a chance to build rooms in the hotel in the centre of Kolin. Our participants built 3 escape rooms connected to the topics of the training course and we invited locals to come and play. At the open event, we had around 30 guests, who had a chance to learn and play at the same time.

The rooms that participants built:

Story of Marie

The educational goal of the room is to raise awareness about sexual orientation discrimination.

Hello everyone, my name is X and I’m Marie’s sister. I got your message asking if you could come to Marie’s room to try to understand the reason why she tried to kill herself. I can’t imagine what drove her to do this because she was always smiling and now she is at the hospital.

Boat ride

The educational goal of the room: create an environment for players to experience the refugee, create awareness about xenophobia.

You are immigrants that paid a high price to cross the sea to get to a developed country. You just want to have a better life. I am going to hand you to the boat’s captain that will escort you to your hiding place.

Happily ever after

The educational goal of the room is to raise awareness of domestic violence situations. The main goal for players during the game is to help their friend – Emma Brown, by finding her passport and ticket and escape from the room before her boyfriend finds her.

Below you can directly access toolboxes on the rooms made by participants

In each “toolbox” you can find following information:

  • Explanation of what is the room about
  • Description of storyline and puzzles
  • Plan of the room
  • Pictures of the room

If you want to build a similar room, but have some questions, don’t hesitate to write us [email protected]

Partners of the project

The project was implemented by teams of CEFIG from Czechia and Logos Poland, but we had great partners supporting us with their contributions and members:

  • Latvia: Biedriba “Logos Latvija”
  • Spain: Asociacion las ninas del tul
  • Italy: Euro Sud
  • France: Amitie franco russe languedoc “AFR”
  • The Netherlands: Logos the Netherlands
  • Romania: Asociatia GEYC

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