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Escape for reality 2.0. Vilagarcia, Spain, 2019

What was it about?

“Escape for reality 2.0” was a second training course about escape rooms that we did in Vilagarcia, Spain. First one happened a year before and as it was a success we applied and implemented second part of it on 18-24 of March, 2019. Project was powered by Arousa Moza and Logos under Erasmus+ programme with funds from Spanish national agency.

At this training course, we had 28 young leaders and NGO activists from 6 countries. Our aim was to raise awareness about Human rights in spheres of domestic violence, gender discrimination and immigrants rights abuse through making Human rights escape rooms.

This was a challenging project as we had only 5 days to do what we usually do in 7-8 days. But thanks to our great participants we managed it! We made 3 human rights escape room in spheres of domestic violence, gender discrimination and immigrants rights abuse.

Following objectives were set for the project:

  • Spread ideas of human rights protection
  • Provide youth workers with tools and knowledge on how to organise escape rooms, which will bring ideas of human rights protection to greater amount of people, especially youth.
  • Bring understanding of nowadays problems in human rights area through giving examples, ideas and theoretical knowledge during the project
  • To create working toolboxes with information about escape rooms making
    which can be used in local communities
  • Show that dealing with human rights can be done in various ways through providing participants with ideas and methods on non-standard approach to human rights education
  • Start a network of youth workers in Europe who are ready to do quest rooms on human rights by giving them an opportunity to practice this approach and creating a good atmosphere for connection between participan
  • Raise awareness of such human rights topics as domestic violence, gender discrimination and immigrants rights abuse.

How did it go?

The training course was delivered by trainers Emir Shevkiiev and Marko Boyko.

At the project, our participants built 3 escape rooms and we invited local people to come and play. At the open event, we had around 40 guests, who had a chance to learn and play at the same time. We managed to build these rooms in period of 1,5 days, which is a record for us, as usual, we spent 2-4 days for that.

Partners of the project

The project was implemented by Logos and Arousa Moza , but we had great partners supporting us with their contributions and members:

  • Romania - Asociatia Pentru Dezvoltare Activa and Asociatia "ARYAS"
  • Greece - Kinoniki Sinetairistiki Epicherisielliniki Symmetochi Neon
  • Latvia - Biedriba "Logos Latvija"
  • Italy - EURO SUD

Creative spaceship. Ceuta, Spain, 2018

Creativity is one the most valued and essential skills in the modern world. This Youth Exchange was for youngsters who have interest in creative process, spirit of curiosity and desire to explore. For many people learning creativity can be very challenging.

The project aimed to create comfortable conditions where everybody will have an opportunity to develop their creativity. To achieve this, from the very beginning all the participants were involved in a project-long role play where everybody is a crew member of a spaceship.

The project took place in Ceuta, Spain between 2nd and 9th of November 2018.

Project objectives:

  • Implement a number of studies and join training to assist local authorities on matters of public interest
  • To develop solidarity and promote tolerance among public
  • To encourage public participation and strengthening links between local groups, schools, businesses and municipal authorities,
  • To ensure including, accepting and encouraging environment for youth with disabilities.
  • To counteract negative social phenomena, spreading in a youth environment, such as crime, aggression, addiction, prostitution, xenophobia and others
  • To work for action and measures to restore and improve the quality of the environment.

The project was hosted by association K'MON and implemented by following organisations:

  • Logos Polska - Poland
  • ASOCIATIA TINERII 3D - Romania
  • Cross Culture International Foundation Cyprus Ltd - Cyprus
  • Asociacija Aktyvus Jaunimas - Lithuania
  • Evropske Centrum Mladeze Breclav - Czech Republic

iFeel – iDefend. Ceuta, Spain, 2018

About the project

"iFeel - iDefend" was a training course that took place in Ceuta, Spain on 24-31 of October, 2018.

At this training course we gathered youth workers and thought them about the techniques and tools of LARP games based on human rights issues. With our training course, we aimed to raise awareness about Human rights in spheres of stereotypes and critical thinking through making Human rights LARP games, as well as understanding how to use LARP games as a learning tool in order to create similar projects on Human rights back at local communities.

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LARP toolboxes created
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Number of participants
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Partner countries

Project objectives:

  • To share and spread the ideas of human rights protection
  • To provide youth workers with tools and techniques on how to organize LARP games, which will broaden the horizons of the issue of human rights protection among greater amount of people.
  • To show that dealing with human rights can be done in various ways through providing participants with ideas and methods on non-standard approach to human rights education.
  • To build up working tools which can be used in local communities.
  • To start a network of youth workers in Europe who are ready to do LARP on human rights by giving them an opportunity to practice this approach and creating a good atmosphere for connection between participants.
  • To bring the understanding of nowadays problems in the human rights area through giving examples, ideas and theoretical knowledge during the project
  • To raise awareness of such human rights topics as stereotypes and critical thinking.

Toolboxes

One of the project results was creation of toolboxes which will let anyone to recreate the games made by participants. If you want to make a similar LARP game and have any questions, don't hesitate to contact us [email protected]

Partners

The project was developed by Logos together with K'MON, which hosted it in Ceuta, Spain. This project was funded by the Spanish national agency and implemented within the Erasmus+ programme. We implemented this project together with our partners:

Memories from the project

Who? – If not we are. Vilagarcia, Spain, 2018

The aim of the project was to create a movement that promotes critical thinking and educates in this field. Participants were responsible for developing all aspects such as name, logo, visual identification, aims and goals of the movement, possible activities, promotion in social media. The culmination of workshops was a public event, which took place in Vilagarcía de Arousa on the last day. Our participants decided to educate local people through playing. We were dancing Macarena and encouraged people taking part in a game and other activities that we had prepared.

Everyone in our team had a great time meeting new people and expressing their thoughts on topics like fake news or social media literacy. But the most important this is that each of us has learned how to develop critical thinking and be aware of the source of the information we receive every day. We grasped the essentials of how information is able to affect our lives and perspectives.

Additionally, all of the participants had an opportunity to visit the editorial office of the local newspaper and consult on journalism and dealing with fake news with the professionals working in this field. Later on, by discussing this knowledge in the intercultural environment during our workshops, “Who? If Not We Are” project has allowed us to look at Europe’s most burning issues form the new, more wholesome perspective.

As a result of this Youth Exchange Logos and partners - Arousa Moza, Shokkin Group Norge, Asociatia Pentru Dezvoltare Activa, Hellenic Youth Participation and CSD started an international movement called Skepsis.

This youth exchange was implemented as a part of the Erasmus+ programme and was funded by the Spanish national agency.

At this project participants created various tools for developing critical thinking and media literacy. Theses tools include workshop, videos, infographics, quest, etc. You can find them as well as other materials on critical thinking in the Skepsis movement open folder:

 

Escape for reality. Vilagarcia, Spain, 2018

What was it about?

Training course “Escape for reality” happened in Vilagarcia, Spain, on 17-25 of February, 2018. This project was implemented by Logos and Arousa Moza (Spain) and funded by Spanish National Agency.

At this training course we gathered 24 young leaders and NGO activists working with youth, on 7 days long training course with the aim to provide them with knowledge and skills needed for creation of escape rooms which could be used as learning tools when working with young people.

At this training course we made human rights escape room in spheres of discrimination of people based on cultural, ethnic and religion background (migrants and refugees) and limited abilities.

Following objectives were set for the project:

  • Spread ideas of human rights protection
  • Provide youth workers with tools and knowledge on how to organize escape rooms, which will bring ideas of human rights protection to greater amount of people
  • Show that dealing with human rights can be done in various ways through providing participants with ideas and methods on non-standard approach to human rights education
  • To create working tools which can be used in local communities
  • Start a network of youth workers in Europe who are ready to do quest rooms on human rights by giving them an opportunity to practice this approach and creating a good atmosphere for connection between
    participants
  • Bring understanding of nowadays problems in human rights area through giving examples, ideas and theoretical knowledge during the project
  • To raise awareness of such human rights topics as
    migration and life of people with limited abilities

How did it go?

This was third time when we used escape rooms for education. The training course was delivered by trainers Emir Shevkiiev and Marko Boyko. Our participants built 3 great escape rooms and we invited local people to come and play. At the open even we had around 30 guests, who had a chance to learn and play at the same time.

The rooms that participants built:

"aMAZEing Humans"

An alien race wants our earth. For colonization. But.. they have some sort of morality, so they will not invade us if we prove ourselves worthy. That means intelligent, kind, empathic and strong. So they will TEST us. Four to six people will start the test with their hands tighten, in a room. Fortunately, the aliens decided to make a time loop and test multiple persons in the same time, and the same place. Some of the previous successfully tested humans managed somehow to send us some information, written on a newspaper from the near future. And the game begins.

"AMNESIA"

Amnesia ER gives the players a sense of feeling and understanding that phenomenon of amnesia can relate to everyone in different ways (car accident, disease, traumatic experience ec.). A person suffering from amnesia is extremely vulnerable and exposed to the most horrifying criminal activities like
trafficking, torture, organs trade or murder. The room is designed in a way that the players who wake up inside of a room in a psychiatric hospital, discover their personal stories interlinked with amnesia cases must escape the room before those criminals will do the worst.

"Family reunion"

At the beginning of the game we introduce our players to the storyline of the room:
“ You have managed to run away from your country, which is in a state of war, and you have reached Spain. After a long procedure you have finally found a job in a clothes factory. But, unfortunately, your boss is a bad person and forced you to work as slaves and has locked you in the factory building. Part of your family has managed to escape from this horrible place and has also left the country. You need to follow the clues they left behind to find out where they are and go to read them.”

Below you can directly access toolboxes on the rooms made by participants

In each "toolbox" you can find following information:

  • Explanation of what is the room about
  • Description of storyline and puzzles
  • Plan of the room
  • Pictures of the room

If you want to build a similar room, but have some questions, don't hesitate to write us [email protected]

Partners of the project

The project was implemented by Logos and Arousa Moza, but we had great partners supporting us with their contributions and members:

  • Greece - Hellenic Youth Participation
  • Germany - Gruner Grashalm Ev
  • Latvia - Logos Latvija
  • Italy - Euro Sud
  • Romania - Asociatia Pentru Dezvoltare Activa
  • Malta - Terra Di Mezzo TDM 2000 Malta